Lord


Statistics
Race StrIntPieVitDexSpdPerF?Points
- 12 9 12 129 9 14 - -

Human 3 1 4 3 - 1 6 N 18
Elf 5 - 2 5 - - 6 N 18
Dwarf 1 3 2 - 2 2 7 N 17
Gnome 2 2 - 2 1 3 8 N 18
Hobbit 4 2 6 3 - 2 1 N 18
Faerie 7 - 6 6 - - 2 N 21
Lizardman - 4 7 - 1 - 9 N 21
Dracon 2 2 6 - - 1 8 N 19
Rawulf 4 3 - 2 1 1 4 N 15
Felpurr 5 - 5 5 - - 4 N 19
Mook 2 - 6 2 2 2 5 N 19
 
Skills
WeaponryPhysicalAcademia

Wand&Dagger
Sword
Axe
Mace&Flail
Pole&Staff
Throwing
Sling
Bows
Shield
Swimming
Climbing
Scouting
Oratory
Artifacts
Mythology
Mapping
Scribe
Diplomacy
Theology

Spellbooks: Priest
Primary skills: Diplomacy
Basic Equipment: Broadsword, Quilt Tunic, Quilt Legging, Buskins, Steel Helm.

Both an excellent fighter, diplomat and pious spellcaster, Lords are the true crusader knights in Wizardry. While their combat skills are their primary concern, the Lords interest in the divine Priest spells develops around the third level of experience, and helps to provide the party with the additional healing power it may need. Whether it be inflicting the damage or healing it or negotiating it, Lords are a great addition to any party.