Academia skills affect a character's ability to learn and understand matters intellectual. These skills also affect the magic users' ability to learn and understand spells. While Academia skills may eventually increase automatically, magical study skills must be advanced manually be adding skill points whenever a character gains a level; these are studied skills, not practiced. Without study, the magician will never learn spells beyond the basic. As with all the skills, the highest amount a particular skill can reach is 100 points.
- Artifacts: The ability to effectively use and invoke magical items depends on this skill. Without a developed Artifact skill, there is a chance the item's power will fizzle or backfire. This skill also affects a character's ability to successfully assay an item to determine its intricacies.
- Mythology: The ability to recognize, while in combat, the true identities of monsters.
- Scribe: The ability to successfully invoke the magical power of a scroll during combat.
- Alchemy: The art of learning, practicing and exercising Alchemist spells.
- Theology: The pursuit of the divine interests leading to the study of Priest spells.
- Theosophy: The possession of mental and spiritual insight that allows its possessor to study Psionic spells.
- Thaumaturgy: The path of study followed by the Mage and those who follow him to learn Mage spells.
- Kirijutsu: The deadly skill and knowledge of the body which allows its possessor to strike a vital blow or critical area, hopefully killing an opponent with a single blow.
- Mapping: The ability to transcribe an accurate record of the party's adventure. The higher the skill, the more detail (door, stairs, trees, gates, etc.) included. This skill requires a mapping kit to be effective.
- Diplomacy: The art of negotiation and creation of mutual pacts and trust between the party and another group. Allows the negotiator to truce well and form alliances with NPCs.