Physical skills generally affect a character's ability to do things which require talents of the body or voice. For instance, a character skilled in Scout will keenly perceive a piece of straw that looks out of place in a giant hay pile. The unskilled scouting character, on the other hand, will blindly walk down the hall, oblivious to the giant red sign that says, "Secret Door Here!" As with most skills, Physical skills grow stronger as your characters practice them. Physical skills reach a maximum of 100 points
- Scout: The knack of seeing and finding things such as secret doors, hidden entrances or buried items others seem to pass by. You must add points manually to "Scout" to increase your character's proficiency.
- Music: The art of playing enchanted musical instruments and bringing forth from them different magical spells.
- Oratory: The vocal discipline required to properly recite a magical spell in combat. Without good oratory, spells meant for monsters may fizzle or backfire on the party.
- Legerdemain: The ability to pickpocket (steal) items or gold from NPCs without their knowledge or permission.
- Skullduggery: The delicate skill of inspecting and disarming traps on chests and picking locks on doors.
- Ninjutsu: The legendary art that allows characters to hide themselves from their opponents. For the Ninja and Monk, proficiency in Ninjutsu helps to lower their armor class rating.
- Swimming: A measurement of your character's ability to swim across deep water. Characters with fewer than 10 skill points may drown from entering deep water.
- Climbing: The knack of taking falls, climbing into pits, and scaling the sides of walls without taking damage.