In general, Weaponry skills affect a character's ability to handle his or her weapon. As your character practices these skills (equipping and using a weapon in combat, blocking a blow, etc.), points will be added to the skill to reflect your training. At their best, all skills reach a maximum of 100 points.
- Wand & Dagger: The talent of wielding daggers, wands and other small items used as weapons in combat.
- Sword: Any sword, including the katana, used as a weapon in combat is covered under this skill.
- Axe: This ability covers any axe, such as the battle or hand axe, used as a weapon in combat.
- Mace & Flail: The talent needed to use any mace-like item, including the flail or hammer, as a weapon in combat.
- Pole & Staff: The mastery of any pole & staff, such as the halberd, bo or staff, used as a weapon in combat.
- Throw: The demonstrated ability to be on target when any weapon is thrown. This includes such things as shurikens, darts, potions and weapons that are thrown accidentally.
- Sling: The ability to use any weapon which consists of a leather strap and two cords which, when whirled and released, hurls stones and other like objects at an opponent.
- Bow: The flair of handling any bow which fires arrows and is used as a weapon in combat.
- Shield: The art of using a shield effectively to block an opponents blow while fighting or parrying.
- Hands & Feet: The talent of using one's hands and feet as lethal weapons to strike and hopefully kill and opponent.